Quickfight
Last updated
Last updated
Quick fight mode is a fighting mode (PVP), players will fight with other random players of the same strength. Players can see the opponentโs machine indexes and features in order to choose to fight or change for another opponent (coming soon)
Opponents can be online, or offline. In the process of selecting opponents, based on the game smart mechanism which keep the game balancing.
Players will get Blue Shards when winning.
When players are offline, they can still be attacked by others in the league, opponents will fight with the last machine you used. Your rank will not be affected, but choosing the best machine, your opponents will have less chance to be ranked up.
By holding NFT, player will get more max win in quick fight mode
Number of Machine Part | Bonus Max Win |
20 | 5 |
40 | 10 |
60 | 15 |
80 | 20 |
120 | 25 |
160 | 30 |
240 | 35 |
320+ | 40 |
The rarity bonus will be counted based on the total rarity of Machine Parts on a complete Gear machine. The rarity of a Common, Rare, Mythical, and Legendary part, respectively, is 2,4,10 and 20.
๐ Example: A complete Gear machine made from 2 Commons, 1 Rare, 1 Mythical, 1 Legendary machine parts, then the Rarity Bonus will be: 2+2+4+10+20=38
The Reward in Quick fight mode will be the same as we mentioned in the previous post: (base shard reward) multiplied with Rarity Bonus.
๐ Notice that the โbase shard rewardโ differs from the โshard reward.โ
For quick fights, base shard reward = 1 per match.
For the campaign, base shard reward = earn shard before multiplying with the rarity bonus.
โShard rewardโ = โbase shard rewardโ x โtotal rarity bonus.โ
The machine partsโ durability will also be reworked.
Before: durability lost = 0.02 percent x total shard reward
After: durability lost = 0.2 percent x base shard reward.
For example, a winning quick fight match = 1 x 0.2 = 0.2 percent durability lost
10 win total in campaign mode = 10 x 0.2 = 2 percent durability lost