Campaign
Last updated
Last updated
Each day, players will be randomly assigned to a table of 15 people to calculate points. When pressing "Play", the player must play 14 consecutive matches from top to bottom. Each game won 1 point, lost 0 point.
The leaderboard will be saved based on the player's best performance. Players can get their first reward when they win against their opponents in the table.
Make a table once a day, random opponents, players must hit 14 opponents from top to bottom, unlimited number of turns can be played. Rankings only update best achievements. In case there are 2 people with equal points, the person who gets the first score will be ranked first. You have to play all 14 matches to be ranked, and if you don't play enough, you will not be recorded.
The player's daily wins will be saved and accumulated on the overall leaderboard. Top of this leaderboard will get special reward on Specific Event (which we will inform in Telegram/discord)
The rarity bonus will be counted based on the total rarity of Machine Parts on a complete Gear machine. The rarity of a Common, Rare, Mythical, and Legendary part, respectively, is 2,4,10 and 20.
๐ Example: A complete Gear machine made from 2 commons, 1 rare, 1 mythical, 1 legendary machine parts, then the Rarity Bonus will be: 2+2+4+10+20=38
We will also modify the rewards of the Campaign mode. The rewards of the campaign mode will be modified as follow:
Like Quick fight mode, โShard rewardโ = โbase shard rewardโ x โtotal rarity bonus.โ.
๐ For example, if a player enters campaign mode for the first time and gets 10 wins total, then that player will get 10 baseshard rewards (=0+0+1+0+2+0+3+0+4+0) x his total rarity bonus. If that same player plays another round and gets 13 wins total, he will get 10 (=5+0+5) x bonus rarity rewards.
Each fight in Campaign mode will reduce all machine part that used in macth by "base shard reward" x 0.2% durability
For example, if player plays campaign for the first time and gets total 5 wins, all machine parts will lose : 3 x 0.2% = 0.6% durability